TreeSense
How could we bring people to truly empathize with the natural world, facing devastating but ever distant problems such as glaciers melting in the Arctic, water shortages in California, or the deforestation of the Amazon? What would change if an audience could be transported into the center of the story— if one could step into the shoes of another living being?
TreeSense is sensory VR system that transforms you into another life form, a tree.
With arms turning into branches and the body into a trunk, the participant experiences being a seedling rising through the dirt, sprouting branches and growing to full size, until finally witnessing its fate firsthand. By tapping into various senses, TreeSense delivers a vivid body illusion of being another identity to create a personal connection with it. Our research looks into novel sensations such as electronic muscle stimulation, as well as a comprehensive sensory alteration through visual, sound, scent, vibration, temperature and wind, which unlocks a higher level of realism. As an audience member exclaimed, “you know it’s not real but your body really believes it!”
Key collaborator: Yedan Qian
Experience with Your Own Body
The beauty of allowing people to be part of a story is that it makes an experience unique to each person each time. In experimental theater, for example, artists blur the boundary of the reality and the play and morph viewers into actors to create the unsettling illusion of “what if I were ... ”. But the embodiment we want to achieve with TreeSense is much more visceral and immersive.
Unlike conventional storytelling mediums, such as films, that are limited to only sight and hearing, we tap into more senses to set up the mood for a immediate mindset change. The body image and body schema inside our brains are plastic and variable. Through a systematic alteration of sensory stimuli, such as vision, touch, motor control and proprioception, the brain can inhabit a body dramatically different from ours, such as a tree. And this body illusion leads to a more direct, personal and emotional connection with the new identity that we embodied.
Our Research
Homunculus Flexibility and Body Ownership Illusion
To what extent can humans accept body distortion and obtain a non-humanoid avatar body? People usually think the body image inside the brain is static. But many phenomenon such as phantom limb and rubber hand illusion prove the existence of this neural plasticity in nature. Lanier (2006) postulates the concept of Homuncular Flexibility that the homunculus—an approximate mapping of the human body in the cortex—is capable of inhabiting novel bodies and control them. This flexibility of owning a new body image and schema unleashed endless possibilities to experience being another life form and ultimately building strong personal connections with the new identity.
Synchronized Sensory Alteration System
In TreeSense, the strong body ownership illusion is induced through synchronized visual, proprioceptive and tactile inputs. We use the Unity3D game engine as the center hub of all the inputs and outputs. The motions and gestures of the head, forearms, and fingers are tracked through infrared light by Leap Motion. Then, we send signals from Unity to Max/MSP to control all the physical elements, such as haptics, heat, wind and scents. Also, the system embeds AI in the virtual animals that interact with the tree. Thus, they behave differently based on the user’s movements, which further makes the experience unique for each person every time.
Awards and Exhibitions
Further Development
We collaborated with film directors Milica Zec and Winslow Porter, integrating our research and sensory system as the ground for the VR film Tree.